Bryzt Goes Home
An engine failure has left Bryzt stranded on Earth D: With nowhere left to go but up, it's time for you to help Bryzt build his way back to space by controlling objects at various scales!
- Help Bryzt platform out of a child's bedroom via toy robot
- Avoid other cars on the highway as you drive Bryzt towards a space shuttle before launch
- Launch Bryzt into space and dodge the gravitational pull of planets that aren't home
See how micro scale decisions affect macro scale movement and help Bryzt get home.
Controls:
- Mouse Click: Select node to form a connection
- Space/Mouse Click: Advance story
- See below cheat codes to skip levels or adjust sound
Cheat Codes:
- Shift + 1 - 8: Skip to specific level
- Esc: Pause for screenshot
- F1/F2: Decrease/Increase SFX
- F3/F4: Decrease/Increase BGM
Development Team:
3 friends in their second-ever GMTK / 4th ever jam!
- Hank Portney (Systems programming, controls design, transitions, & storyboarding)
- Sean Wong (Gameplay programming, level design, music composition & SFX)
- Amy Xue (Visual design, sprites, backgrounds & story art)
Credits:
All art, music, and other assets were created by the team--with the exception of the below.
All assets used are for personal use.
SFXs
VSTs
Font
- Invasion2000 Font by Pizzadude
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Developed for the GMTK 2024 - "Built to Scale." Made with Godot.
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Thanks for stopping by and checking out our game :) <3
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Hank Portney, Sean Wong, Alex |
Genre | Adventure, Platformer |
Made with | Godot |
Tags | 2D, Aliens, Comics, Game Maker's Toolkit Jam, Pixel Art, Singleplayer, Top-Down |
Comments
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Really enjoyed this! I need more levels...
Great game!
Somehow I made it home lmao, super fun yall!
Love the little guy! So many interesting ways you used the connections in the different levels. And a cute story as well. Very fun to play.
neat little game with a unique mechanic that has a lot of possibilities
I found putting a puzzle into control can also be a great fun with humour. I actually had to spend some time to figure out how to play this game, then once I figured it out, the control suddenly becomes a lovely toy. The art, sfx, and bgm also fit very well with the game very well. Great work!! ;-)
Neat idea for the controls! Every time I started a level I thought there's no way, and then I figured out a way to use them smoothly, it almost has a puzzle element in that way.
I almost wish there were keyboard controls to form the connections
Excellent storytelling without words! A great adventure!
i like the idea and the art style amazing game
That was quite the adventure!
I kept crashing into Jupiter but the rocketship was so much fun haha