An engine failure has left Bryzt stranded on Earth D: With nowhere left to go but up, it's time for you to help Bryzt build his way back to space by controlling objects at various scales!

- Help Bryzt platform out of a child's bedroom via toy robot

- Avoid other cars on the highway as you drive Bryzt towards a space shuttle before launch

- Launch Bryzt into space and dodge the gravitational pull of planets that aren't home

See how micro scale decisions affect macro scale movement and help Bryzt get home.


Controls:

  • Mouse Click: Select node to form a connection
  • Space/Mouse Click: Advance story
  • See below cheat codes to skip levels or adjust sound


Cheat Codes:

  • Shift + 1 - 8: Skip to specific level
  • Esc: Pause for screenshot
  • F1/F2: Decrease/Increase SFX
  • F3/F4: Decrease/Increase BGM


Development Team:

3 friends in their second-ever GMTK / 4th ever jam!

  • Hank Portney (Systems programming, controls design, transitions, & storyboarding)
  • Sean Wong (Gameplay programming, level design, music composition & SFX)
  • Amy Xue (Visual design, sprites, backgrounds & story art)


Credits:

All art, music, and other assets were created by the team--with the exception of the below.

All assets used are for personal use.

SFXs

VSTs

Font

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Developed for the GMTK 2024 - "Built to Scale." Made with Godot.

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Thanks for stopping by and checking out our game :) <3


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsHank Portney, Sean Wong, Alex
GenreAdventure, Platformer
Made withGodot
Tags2D, Aliens, Comics, Game Maker's Toolkit Jam, Pixel Art, Singleplayer, Top-Down

Comments

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Really enjoyed this! I need more levels...

Great game!

Somehow I made it home lmao, super fun yall!

Love the little guy! So many interesting ways you used the connections in the different levels. And a cute story as well.  Very fun to play.

neat little game with a unique mechanic that has a lot of possibilities

I found putting a puzzle into control can also be a great fun with humour. I actually had to spend some time to figure out how to play this game, then once I figured it out, the control suddenly becomes a lovely toy. The art, sfx, and bgm also fit very well with the game very well. Great work!! ;-)

Neat idea for the controls! Every time I started a level I thought there's no way, and then I figured out a way to use them smoothly, it almost has a puzzle element in that way.

I almost wish there were keyboard controls to form the connections

Excellent storytelling without words! A great adventure!

i like the idea and the art style amazing game

That was quite the adventure!

I kept crashing into Jupiter but the rocketship was so much fun haha